Gutenberg is a board game for 1-4 people in which players will play as the pioneers of printing in the 15th century. By carrying out orders, they will build their wealth and fame. By improving their printing workshops and gaining the support of patrons, they will develop their production capacity. The game will be won by a printer who boasts the greatest recognition and wealth. By bidding for specific actions, players will develop their workshop, acquire new fonts, inks and decorations. The unique system of rotating gears allows you to combine bonuses and earn a large number of points. The game is won by the player with the most points after six rounds. (Description by publisher) Put in your orders on our website HERE!
In Azul: Queen’s Garden, players are tasked with arranging a magnificent garden for the King’s lovely wife by arranging beautiful plants, trees, and ornamental features. Using an innovative drafting mechanism, the signature of the Azul series, players must carefully select colorful tiles to decorate their garden. Only the most incredible garden designers will flourish and win the Queen’s blessing.
The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse.
Lurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.
If you’re a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship’s four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group’s resources is harder than you think, especially when you take crises into account!
At the end of each player’s turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as “Food Rationing”, call for a choice that could potentially put the ship’s passengers or resources at risk, while others, such as “Hull Leak”, call for a skill test in which failure could have disastrous consequences.
During a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans’ efforts, so you have to stay on your toes at all times.
—description from the publisher
The greatest minds in the multiverse meet at Strixhaven University. Here, professors convey fantastic secrets to eager students, and life on campus is frenetic and full of wild magics. But, danger lurks even withing these scholastic walls. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day. Drawn from the multiverse of Magic: The Gathering, this book provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.
To celebrate Halloween, and in cooperation with Fantasy Flight games, we will be holding our first ever Arkham Nights! Come and play some of the best and most chilling games on our shelves or learn to play something new and exciting. Costumes encouraged but not required. There will be trivia, prizes, opportunities to play, and more!
To kick off the Week of Arkham on Monday, October 25th, we will have a Share the Terror Prize Pack Giveaway. Simply share a photo of you playing any of the games in the Arkham Horror Files universe with the hashtag #ArkhamNights2021 for a chance to win an Arkham Horror Files-themed prize pack. As for what’s in that prize pack, we will reveal that at a later date, so stay tuned!
Next, on Tuesday, October 26th, join your fellow investigators around the globe to tackle a special Cooperative Trivia Challenge. For this event, we will be livestreaming trivia questions starting at 6:00 PM CDT. All viewers will have just a short moment to answer each question, and every correct answer will contribute to a global score. If the global score gets high enough, you will unlock a number of prizes for all Arkham fans to enjoy!
On Thursday, October 28th, tune into FFG Live for a special broadcast with MJ Newman, the lead designer of Arkham Horror: The Card Game. In this broadcast, MJ will take everyone through a whirlwind tour of the Edge of the Earth Campaign Expansion, with a focus on the characters and scenarios that can be found within. For anyone looking forward to Arkham LCG’s Antarctic adventure, you won’t want to miss this tantalizing preview!
Then, on Friday, October 29th, a new batch of recipes from Arkham, Massachusetts will hit our website, expanding the culinary collection that we began as part of last year’s Arkham Nights festivities. Be sure to check out (and try out) these recipes when we unleash them on the world!
Have you ever wanted to channel your inner capitalist and sell magic wares to needy adventures? We have the game for you! As managers of competing Adventure Mart convenience stores the only one thing that matters to your CEOs is to get as much gold as possible! Hire staff, purchase store upgrades and new stock, and sell incredible items to all manner of fantastical visitors… Just make sure you don’t get sent to the abyss! This is a great deck building game for Age 10+, 2-4 Players, 45-60 Minutes.
-Description from publisher-
They sat down by a fire to dry off and rest. Coyote became jealous of the other animals because they still had all their things, so he challenged them to a bluffing game to win their belongings. The other animals agreed to the challenge as they thought Coyote would never win. After all, he is known to never tell the truth — but in this game everybody has to lie because no one knows the truth…
In the bluffing game Coyote, you always see the cards of the other players, but never your own. When it’s your turn, you must announce a number that is less than the total of all the cards in the game, yet higher than the previous number given. Alternatively, you can challenge the number previously announced. Finally, when all the cards are revealed, you’ll see who has the cunning Coyote on their side.
Coyote is in the same game line as Spicy, with the game box and card backs being decorated with a special metallic print in copper. As in the tradition of the Northwest Coast Tribes, copper is a symbol of prosperity and cultural wealth.
The artist Zona Evon Shroyer (Yupik Alaskan Native) is a master of the traditional Northwest Coastal art, whose richness of detail and complexity requires years of study and practice. For the cover illustration of Coyote, she designed a modern silhouette for the coyote, which she then filled in a classical manner with other animal motifs: turtle, beaver, and bear — the animals that he is sitting around the fire with and playing a game, in our little story.
-description from the publisher-
Learn how to play here- https://boardgamegeek.com/video/290263/coyote/how-play-coyote-play-it-right-cardboard-rhino
A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on, and an anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair, the scattered remains will do little to protect you from the brutal cold.
In the engine-building, worker placement game Cryo, leaders of separate, hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform, fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage, and claim the underground caverns for your faction to survive.
Though unplanned, a new chapter for humanity has begun. Scavenge, build, explore, and lead your faction to victory within this frozen world before the sun sets!
Learn to play here – https://boardgamegeek.com/video/309733/cryo/cryo-how-play
-Description by Publisher-
Unleash the horrors of Ravenloft in this campaign sourcebook for the world’s greatest roleplaying game.
Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.
Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?
Van Richten’s Guide to Ravenloft contains everything you need to craft a horror-themed campaign for Dungeons & Dragons. Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life!
- Travel (perhaps even by choice) to familiar domains and discover new ones—as Ravenloft’s expanded Domains of Dread return for the first time in fifth edition! Includes rules and advice for building custom domains and Darklords using established horror tropes or your own special blend.
- Discover a host of new backgrounds and trinkets themed specifically for a horror setting, as well as new character lineages, including the dhampir, hexblood, and reborn.
- Find two new subclasses, the College of Spirits for bards and the Undead pact for warlocks.
- Explore Dark Gifts for characters that flesh out your place in the Domains of Dread.
- Encounter a horrific assortment of creatures from the monstrous bestiary.
- And includes a brand-new adventure!