The greatest minds in the multiverse meet at Strixhaven University. Here, professors convey fantastic secrets to eager students, and life on campus is frenetic and full of wild magics. But, danger lurks even withing these scholastic walls. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day. Drawn from the multiverse of Magic: The Gathering, this book provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.
To celebrate Halloween, and in cooperation with Fantasy Flight games, we will be holding our first ever Arkham Nights! Come and play some of the best and most chilling games on our shelves or learn to play something new and exciting. Costumes encouraged but not required. There will be trivia, prizes, opportunities to play, and more!
To kick off the Week of Arkham on Monday, October 25th, we will have a Share the Terror Prize Pack Giveaway. Simply share a photo of you playing any of the games in the Arkham Horror Files universe with the hashtag #ArkhamNights2021 for a chance to win an Arkham Horror Files-themed prize pack. As for what’s in that prize pack, we will reveal that at a later date, so stay tuned!
Next, on Tuesday, October 26th, join your fellow investigators around the globe to tackle a special Cooperative Trivia Challenge. For this event, we will be livestreaming trivia questions starting at 6:00 PM CDT. All viewers will have just a short moment to answer each question, and every correct answer will contribute to a global score. If the global score gets high enough, you will unlock a number of prizes for all Arkham fans to enjoy!
On Thursday, October 28th, tune into FFG Live for a special broadcast with MJ Newman, the lead designer of Arkham Horror: The Card Game. In this broadcast, MJ will take everyone through a whirlwind tour of the Edge of the Earth Campaign Expansion, with a focus on the characters and scenarios that can be found within. For anyone looking forward to Arkham LCG’s Antarctic adventure, you won’t want to miss this tantalizing preview!
Then, on Friday, October 29th, a new batch of recipes from Arkham, Massachusetts will hit our website, expanding the culinary collection that we began as part of last year’s Arkham Nights festivities. Be sure to check out (and try out) these recipes when we unleash them on the world!
Have you ever wanted to channel your inner capitalist and sell magic wares to needy adventures? We have the game for you! As managers of competing Adventure Mart convenience stores the only one thing that matters to your CEOs is to get as much gold as possible! Hire staff, purchase store upgrades and new stock, and sell incredible items to all manner of fantastical visitors… Just make sure you don’t get sent to the abyss! This is a great deck building game for Age 10+, 2-4 Players, 45-60 Minutes.
-Description from publisher-
They sat down by a fire to dry off and rest. Coyote became jealous of the other animals because they still had all their things, so he challenged them to a bluffing game to win their belongings. The other animals agreed to the challenge as they thought Coyote would never win. After all, he is known to never tell the truth — but in this game everybody has to lie because no one knows the truth…
In the bluffing game Coyote, you always see the cards of the other players, but never your own. When it’s your turn, you must announce a number that is less than the total of all the cards in the game, yet higher than the previous number given. Alternatively, you can challenge the number previously announced. Finally, when all the cards are revealed, you’ll see who has the cunning Coyote on their side.
Coyote is in the same game line as Spicy, with the game box and card backs being decorated with a special metallic print in copper. As in the tradition of the Northwest Coast Tribes, copper is a symbol of prosperity and cultural wealth.
The artist Zona Evon Shroyer (Yupik Alaskan Native) is a master of the traditional Northwest Coastal art, whose richness of detail and complexity requires years of study and practice. For the cover illustration of Coyote, she designed a modern silhouette for the coyote, which she then filled in a classical manner with other animal motifs: turtle, beaver, and bear — the animals that he is sitting around the fire with and playing a game, in our little story.
-description from the publisher-
Learn how to play here- https://boardgamegeek.com/video/290263/coyote/how-play-coyote-play-it-right-cardboard-rhino
A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on, and an anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair, the scattered remains will do little to protect you from the brutal cold.
In the engine-building, worker placement game Cryo, leaders of separate, hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform, fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage, and claim the underground caverns for your faction to survive.
Though unplanned, a new chapter for humanity has begun. Scavenge, build, explore, and lead your faction to victory within this frozen world before the sun sets!
Learn to play here – https://boardgamegeek.com/video/309733/cryo/cryo-how-play
-Description by Publisher-
Unleash the horrors of Ravenloft in this campaign sourcebook for the world’s greatest roleplaying game.
Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.
Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice. Will you create your own Domains of Dread, settings to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?
Van Richten’s Guide to Ravenloft contains everything you need to craft a horror-themed campaign for Dungeons & Dragons. Unleash a treasure trove of new story hooks, character options, and campaign customization to bring one of the most exciting Dungeons & Dragons settings to life!
- Travel (perhaps even by choice) to familiar domains and discover new ones—as Ravenloft’s expanded Domains of Dread return for the first time in fifth edition! Includes rules and advice for building custom domains and Darklords using established horror tropes or your own special blend.
- Discover a host of new backgrounds and trinkets themed specifically for a horror setting, as well as new character lineages, including the dhampir, hexblood, and reborn.
- Find two new subclasses, the College of Spirits for bards and the Undead pact for warlocks.
- Explore Dark Gifts for characters that flesh out your place in the Domains of Dread.
- Encounter a horrific assortment of creatures from the monstrous bestiary.
- And includes a brand-new adventure!
Immerse yourself in a Japanese garden with Niwa. The players make strategic moves to reach their opponent’s camp. There’s lot of strategy in this game where you advance step by step. To win the game, you must be the first to reach the opponent’s temple with one of your three “kokeshi” figurine.
Begin by arranging the board, it can be different each time!
Each figure begins with two beads of the same color on their head and on a space next to their own temple.
On your turn, you can:
-move one of your figurines across a line (or two or three), passing one bead per line crossed
-pass a bead from the top of a figurine to another figurine
-jump one of you figurine up another if its has no bead on it!
Try to win in this simple yet satisfyingly strategic two player game!
Revered for its healing techniques, the town of Yharnam is rapidly degrading as a plague that turns people into beasts spreads uncontrollably. As a Hunter, it falls to you to quell this growing threat. You will have to fight through beasts, monsters, and townsfolk alike to survive the night and discover the source of this madness.
In this campaign-based action-adventure, players take on the role of Hunters, working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond. Featuring unique Trick Weapons, each with various forms and powers, Hunters have to think quickly and adapt their tactics to overcome the multitude of foes that stand
in their way. Learn their behavior, exploit their weaknesses, and strike them down! Featuring
unique card-driven combat, luck has little place here — success or failure depends on your
choices and how you approach each engagement! Of course, against such horrific foes, death is a common occurrence, but worry not as death is no
end for a Hunter. Those who fall in combat awaken in the Hunters Dream, ready to return fresh to the fight. Be warned, however, that upon awakening you might find previous foes and obstacles returned, Worse, time is not on your side as the Blood Moon rises ever higher into the sky, spreading its madness across Yharnam. You must press ever forward if you and your comrades hope to complete the Hunt before the city meets an unfortunate end. As you set out onto the Hunt, always remember the old adage: We are born of the blood, made men by the blood, undone by the blood. Our eyes are yet to open… Fear the old blood.
-description from designer
Nestled at the southern tip of the sword coast is an spectacular walled city where the price of admission is steep but fair; A book that they do not yet possess! Welcome to Candlekeep, the center of lore and knowledge in the Dungeons and Dragons world of the Forgotten Realms, or Faerun. Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?
Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings.
Adventure writers include: Graeme Barber, Kelly Lynne D’angelo, Alison Huang, Mark Hulmes, Jennifer Kretchmer, Daniel Kwan, Adam Lee, Ari Levitch, Sarah Madsen, Christopher Perkins, Michael Polkinghorn, Taymoor Rehman, Derek Ruiz, Kienna Shaw, Brandes Stoddard, Amy Vorpahl, and Toni Winslow-Brill.