Hey TerraGamers and Friends,
Today we are taking a closer look at the next adventure module for the tabletop role playing game that defines the genre; Dungeons & Dragons.
Available September 15th in both original and alternate cover, Icewind Dale: Rime of the Frostmaiden explores the frozen north of the fantasy world of Toril (aka the Forgotten Realms). The module departure from the more light-hearted adventures published to this point and promises to focus on threats to the players both from the arctic environment, ancient mystical creatures, as well as terrors conjured from the characters very psyche.
You will be cold, you will be alone, and you will be afraid…dare you continue?
Play focuses around the bastion of “civilization” known as Ten Towns; originally a series of villages that banded together in order to survive. Even though they are one political unit, each of the towns are far apart with isolation and peril are around every ice flow. Elements of paranoia and horror permeate the frozen waste as players explore and attempt to unravel the mystery of the Frostmaiden and her icy dungeon.
The main elements of the book surround the adventure within and the dungeon in which the Frostmaiden dwells. There is also lots of material for running adventures in Ten Towns (or any arctic setting). There will also be new Magic Items, loads of thematic monsters, and other great stuff for players and dungeon masters alike.
So put on your parka and get your snow shoes because it’s time to head north to Icewind Dale!